“Fireman Sam” was a kids show, from Mattel and produced by WildBrain.
I was hired to supervise the FX crew for the 16th season of the show, since I had extensive experience in supervising teams.
A brand-new experience for me, since the show was based on Unreal 4 engine. Learned a lot about real time effects with Niagara, and we also used PhoenixFD for fluid simulations.